ISSN 1008-2204
CN 11-3979/C
闫烁. 数智表演中的沉浸式跨场景协同创新设计研究[J]. 北京航空航天大学学报社会科学版. DOI: 10.13766/j.bhsk.1008−2204.2024.1171
引用本文: 闫烁. 数智表演中的沉浸式跨场景协同创新设计研究[J]. 北京航空航天大学学报社会科学版. DOI: 10.13766/j.bhsk.1008−2204.2024.1171
YAN Shuo. Research on Immersive Cross-Scene Co-Innovation Design in Digital Intelligent Performances[J]. Journal of Beijing University of Aeronautics and Astronautics Social Sciences Edition. DOI: 10.13766/j.bhsk.1008−2204.2024.1171
Citation: YAN Shuo. Research on Immersive Cross-Scene Co-Innovation Design in Digital Intelligent Performances[J]. Journal of Beijing University of Aeronautics and Astronautics Social Sciences Edition. DOI: 10.13766/j.bhsk.1008−2204.2024.1171

数智表演中的沉浸式跨场景协同创新设计研究

Research on Immersive Cross-Scene Co-Innovation Design in Digital Intelligent Performances

  • 摘要: 从国家新型工业化战略需求出发,结合元宇宙“沉浸式”发展趋势,对数智表演的沉浸式体验及其演变形态特征进行深入分析,提出沉浸式跨场景体验和多模态协同交互的综合设计方法。具体地:构建观众与虚拟化身协同的人机交互方式,提出普适性的跨场景叙事交互设计方法;通过多模态人机接口的协作与决策,实现观众间情感感知的紧密联结,设计并开发表演原型系统进行实践和具体阐述。研究通过观众的实际体验,拓展了数智表演沉浸式体验中的自然交互,提升了观众体验效果,为智能时代下的元宇宙演艺展现形式开辟了新的途径并提供了可行的实施建议。

     

    Abstract: Starting from the needs of the national new industrialization strategy, combined with the development trend of “immersive” in the meta-universe, the immersive experience of Digital Intelligence Performance and its evolving morphological characteristics are analyzed in depth, and a comprehensive design method of immersive cross-scene experience and multimodal collaborative interaction is proposed. Specifically, a collaborative human-computer interaction between the audience and the avatar is constructed, and a universal cross-scene narrative interaction design method is proposed; through the collaboration and decision-making of the multimodal human-computer interface, the close connection of emotional perception between the audience is realized, and a prototype system for the performance is designed and developed for practice and specific elaboration. Through the actual experience of the audience, the research expands the natural interaction in the immersive experience of digital intelligence performance, improves the effect of audience experience, opens a new way for the meta-universe performance presentation form in the intelligent era and provides feasible implementation suggestions.

     

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