Citation: | Li Gongli, Huang Yuyu. Research and application of progressive coding of 3D model and streaming transformation[J]. Journal of Beijing University of Aeronautics and Astronautics, 2004, 30(04): 370-374. (in Chinese) |
[1] Okuda M, Chen T. Joint geometry/texture progressive coding of 3D models [J]. Image Processing, 2000, 3:632~635 [2]Nagatomo K, Yoshikai D, Okuda M. Progressive coding of textured 3D models [J]. Multimedia and Expo, 2002, 1:357~360 [3]Olbrich S, Pralle H. Virtual reality movies-real-time streaming of 3D objects [J]. Computer Networks, 1999, 31(21):2215~2225 [4]Pajarola, Rossignac R. Compressed progressive meshes [J]. Visualization and Computer Graphics, 2000, 6 (1):79~93 [5]Hoppe H. Efficient implementation of progressive meshes . MSR-TR-98-02, Microsoft Research, 1998
|