CGF Terrain Representation and Reasoning with Contour Map
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摘要: 采用等高线地图作为分布交互仿真环境中计算机生成兵力的地域表示.介绍等高线电子地图下计算机生成兵力系统地域表示和推理的一种方法.通过对地域显示、通视性检测和地形检测等几个基本问题的分析,表明采用该方法是可行的.具有地域表示范围大、地域推理简单明了的特点,并且地域数据真实、修改方便.这种方法比多边形地域表示法更适用于海上和空中大范围训练作战环境的仿真.Abstract: A digital contour map is used for terrain representation of Computer Generated Forces(CGF) in Distributed Interactive Simulation(DIS).The method of contourline terrain representation and reasoning is presented.After discussing the determination of terrain and intervisibility,and etc.,it is shown that this approach is practical and it's reasoning is simple.This approach has an advantage in easily acquiring and editing the map data.This CGF contourline terrain representation and reasoning is better than the polyonal,especially in the simulation of navy or air combat in wide range.
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Key words:
- computerized simulation /
- war games /
- digital terrain models /
- DIS /
- CGF /
- terrain representation and reasoning
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1. 王行仁,冯 勤,彭晓源,等.分布交互仿真.系统仿真学报,1995(2):1~6 2. Mikel D Petty. Computer generated forces in distributed interactive simulation. Critical Reviews of Optical Science and Technology,1995,CR58: 251~280 3. Kermit Gates, Frederick Frantz. Semi-automated force simulation using a blackboard.In:Jercome Jerry,eds.Proceedings of the 12th Interservice/Industry Training Systems Conference.Orlando:Harris Corporation,1990.295~301 4. Clark L Charies,Cosman Michale A. Terrain independent feature moduling.In:Jercome Jerry,eds.Proceedings of the 12th Interservice/Industry Training Systems Conference.Orlando:Harris Corporation,1990.7~17 5. Sumeet Rajput, Clark R Karr, Mikle D Petty,et al.Intervisibility heuristics for computer generated forces. In: Daniel E Mullally, eds. Proceedings of The Fifth Conference on Computer Generated Forces and Behavioral Representation.Orlando:Harris Corporation,1995.451~464
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