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推算错误预测的自适应位置外推算法

周忠 魏晟 张国峰 吴威

周忠, 魏晟, 张国峰, 等 . 推算错误预测的自适应位置外推算法[J]. 北京航空航天大学学报, 2008, 34(09): 1070-1075.
引用本文: 周忠, 魏晟, 张国峰, 等 . 推算错误预测的自适应位置外推算法[J]. 北京航空航天大学学报, 2008, 34(09): 1070-1075.
Zhou Zhong, Wei Sheng, Zhang Guofeng, et al. Error-predictable adaptive dead reckoning algorithm[J]. Journal of Beijing University of Aeronautics and Astronautics, 2008, 34(09): 1070-1075. (in Chinese)
Citation: Zhou Zhong, Wei Sheng, Zhang Guofeng, et al. Error-predictable adaptive dead reckoning algorithm[J]. Journal of Beijing University of Aeronautics and Astronautics, 2008, 34(09): 1070-1075. (in Chinese)

推算错误预测的自适应位置外推算法

基金项目: 国家863计划资助项目(2006AA01Z331);国家自然科学基金资助项目(60603084)
详细信息
  • 中图分类号: TP 391

Error-predictable adaptive dead reckoning algorithm

  • 摘要: 给出了适用于第一人称射击游戏中角色运动特征的位置外推算法.根据此类游戏角色运动方向多变、轨迹呈连续折线的特点,选取一阶外推方程和直线收敛算法用于位置推算与收敛,根据角色运动行为和距离来预测推算错误、调整收敛过程,减少游戏的网络通信量并提高推算精度.实验结果表明,该位置外推算法应用于第一人称射击游戏可以减小发送的状态更新数量和推算轨迹偏差.

     

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出版历程
  • 收稿日期:  2007-09-10
  • 网络出版日期:  2008-09-30

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