Real-time drawing technique for textured surface based on multi-projector system
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摘要: 随着投影机硬件性能的提升与计算机图形图像技术的不断发展,投影技术被应用于越来越多的物体表面以提供更为生动震撼的视觉效果.提出了一种使用多通道投影系统和交互式平板设备对纹理表面进行实时绘制的方法.在分析系统颜色模型的基础上,提出了颜色参数恢复以及投影能量合理分配的算法.通过高效的交互渲染方式保证系统可以实时稳定地将绘制图像无畸变地显示于物体表面.实验结果表明,提出的方法在提高系统补偿精度的同时也提高了系统的亮度范围,在保证交互端与渲染端高度同步的前提下实时地对目标图像进行补偿.Abstract: With the development of the hardware performance of projectors and techniques on computer graphics, projections are used on more common surfaces so as to provide vivid and shocking visual effects. A new method that employed multi-projector system and interactive flat devices to modify the appearance of textured surface in real-time was introduced. On the basis of analyzing the color modeling of the system, an algorithm which recovered radiometric parameters and distributed the projection energy properly was presented. Efficient interactive-rendering pipelines were developed to insure that newly designed patterns could be projected on surface of objects without geometry and radiometric distortions. Experimental results show that the proposed method could improve the system accuracy of compensation while enlarging the system intensity range. Interaction, drawing and rendering modules of the system work synchronously to compensate the target appearances in real-time.
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