[1] |
Isaacs E A, Tang J C.What video can and cannot do for collaboration:A case study[J].Multimedia Systems, 1994, 2(2):63-73.
|
[2] |
Tang J C, Isaacs E A.Why do users like video [J].Computer Supported Cooperative Work(CSCW), 1992, 1(3):163-196.
|
[3] |
Nechvatal J.Immersive ideals/critical distances[M].Saarbrücken:LAP Lambert Academic Publishing, 2009:26-136.
|
[4] |
Tang J C, Wei C, Kawal R.Social telepresence bakeoff:Skype group video calling, google+ hangouts, and microsoft avatar kinect[C]//Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work Companion.New York:ACM, 2012:37-40.
|
[5] |
Steuer J.Defining virtual reality:Dimensions determining tele-presence[J].Journal of Communication, 1992, 42(4):73-93.
|
[6] |
孙立峰, 李放, 钟玉琢, 等.基于多视点视频的虚拟会议显示与合成[J].电子学报, 2004, 33(2):193-196. Sun L F, Li F, Zhong Y Z, et al.Multiview video based virtual teleconferencing synthesizing[J].Acta Electronica Sinica, 2004, 33(2):193-196(in Chinese).
|
[7] |
Kim K, Bolton J, Girouard A, et al.Telehuman:Effects of 3D perspective on gaze and pose estimation with a life-size cylindrical telepresence pod[C]//Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.New York:ACM, 2012:2531-2540.
|
[8] |
Boyle M, Greenberg S.The language of privacy:Learning from video media space analysis and design[J].ACM Transactions on Computer Human Interaction(TOCHI), 2005, 12(2):328-370.
|
[9] |
Leigh J, Johnson A E, Vasilakis C A, et al.Multi-perspective collaborative design in persistent networked virtual environments[C]//Proceedings of the IEEE Virtual Reality Annual International Symposium.Piscataway, NJ:IEEE Press, 1996:253-260, 271-272.
|
[10] |
Junuzovic S, Inkpen K, Tang J, et al.To see or not to see:A study comparing four-way avatar, video, and audio conferencing for work[C]//Proceedings of the 17th ACM International Conference on Supporting Group Work.New York:ACM, 2012:31-34.
|
[11] |
Han J, Smith B.CU-SeeMe VR immersive desktop teleconferencing[C]//Proceedings of the Fourth ACM International Conference on Multimedia.New York:ACM, 1997:199-207.
|
[12] |
Lee S Y, Kim I J, Ahn S C, et al.Toward immersive telecommunication:3D video avatar with physical interacttion[C]//Proceedings of the 2005 International Conference on Augmented tele-existence.New York:ACM, 2005:56-61.
|
[13] |
Ogi T, Yamada T, Tamagawa K, et al.Immersive telecommunication using stereo video avatar[C]// Proceedings of the IEEE Virtual Reality Annual International Symposium.Piscataway, NJ:IEEE Press, 2001:45-51.
|
[14] |
Insley J A, Sandin D J, DeFanti T A.Using video to create avators in virtual reality[C]//ACM SIGGRAPH 97 Visual Proceedings:The Art and Interdisciplinary Programs of SIGGRAPH'97.New York:ACM, 1997:128.
|
[15] |
Porter T, Duff T.Compositing digital images[C]//ACM Siggraph Computer Graphics.New York:ACM, 1984, 18(3):253-259.
|
[16] |
Forrest A R.On the rendering of surfaces[C]//Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques.New York:ACM, 1979, 13(2):253-259.
|
[17] |
Yura S, Usaka T, Sakamura K.Video avatar:Embedded video for collaborative virtual environment[C]//IEEE International Conference on Multimedia Computing and Systems.Piscataway, NJ:IEEE Press, 1999, 2:433-438.
|