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低空通信环境下基于双层博弈的LCU级视频比特分配算法

张雅霏,  刘露露,  于金池,  朱迪锋,  龚轩,  高毅

张雅霏,刘露露,于金池,等. 低空通信环境下基于双层博弈的LCU级视频比特分配算法[J]. 北京航空航天大学学报,2026,52(9):3146-3152
引用本文: 张雅霏,刘露露,于金池,等. 低空通信环境下基于双层博弈的LCU级视频比特分配算法[J]. 北京航空航天大学学报,2026,52(9):3146-3152
Zhang Y F,Liu L L,Yu J C,et al. LCU-level video bit allocation algorithm based on two-layer game in low-altitude communication environment[J]. Journal of Beijing University of Aeronautics and Astronautics,2026,52(9):3146-3152 (in Chinese)
Citation: Zhang Y F,Liu L L,Yu J C,et al. LCU-level video bit allocation algorithm based on two-layer game in low-altitude communication environment[J]. Journal of Beijing University of Aeronautics and Astronautics,2026,52(9):3146-3152 (in Chinese)

低空通信环境下基于双层博弈的LCU级视频比特分配算法

doi: 10.13700/j.bh.1001-5965.2025.0357
基金项目: 

浙江省“尖兵”“领雁”研发攻关计划(2024C01079)

详细信息
    通讯作者:

    E-mail:zhudf@buaa.edu.cn

  • 中图分类号: V221+.3;TB553

LCU-level video bit allocation algorithm based on two-layer game in low-altitude communication environment

Funds: 

Zhejiang Provincial “Pioneer” and “Leading Goose” R&D Program (2024C01079)

More Information
  • 摘要:

    针对低空通信场景下视频编码效率低与码率利用率不足的问题,提出一种基于双层混合博弈模型的最大编码单元(LCU)级比特分配(BA)优化(HGLA)算法。该算法以LCU为基本单元,依据纹理复杂度、运动强度与边缘信息进行区域划分,并构建高、低复杂度区域的差异化BA机制,其中,高复杂度区域通过非合作博弈与合作博弈相结合实现比特协调分配,低复杂度区域引入空间加权机制以提高码率利用率,并采用全局量化参数(QP)平滑策略增强视觉连续性。在4种低码率场景下进行实验验证,所提算法在峰值信噪比(PSNR)、结构相似性指数(SSIM)和主观质量方面均取得显著提升,特别是在目标码率为16 Kbit/s时,相比高效视频编码(HEVC)模型采用的码率控制(RC)算法HM-RC、基于帧级多层感知机(MLP)的BA 算法、基于简化立方率失真模型的帧内RC算法、基于通用视频编码(VVC)的变分辨率RC算法4种典型算法,PSNR、SSIM和主观意见得分(MOS)分别平均提升了3.34%、2.16%和9.8%,表明其在码率利用效率和图像质量保持方面具有良好的实用性与适应性。

     

  • 图 1  低空通信环境下低码率视频传输

    Figure 1.  Low bit rate video transmission in low-altitude communication environment

    图 2  HGLA算法

    Figure 2.  HGLA algorithm

    表  1  HEVC 测试序列

    Table  1.   HEVC test sequence

    类别序列名称帧数帧率/(帧·s−1)
    ATraffic15030
    APeopleOnStreet15030
    ANebuta30060
    ASteamLocomotive30060
    BKimono24024
    BParkScene24024
    BCactus50050
    BBasketballDrive50050
    CRaceHorses30030
    CBQMall60060
    CPartyScene50050
    CBasketballDrill50050
    DRaceHorses30030
    DBQSquare60060
    DBlowingBubbles50050
    DBasketballPass50050
    下载: 导出CSV

    表  2  目标码率为16 Kbit/s场景下实验对比

    Table  2.   Experimental comparison under the target bit rate of 16 Kbit/s

    算法PSNR/dBSSIMMOS
    文献[22]32.500.8693.14
    文献[23]33.060.8873.25
    文献[24]33.530.8913.45
    HM-RC32.010.8623.08
    本文33.860.8963.54
    下载: 导出CSV

    表  3  目标码率为128 Kbit/s场景下实验对比

    Table  3.   Experimental comparison under the target bit rate of 128 Kbit/s

    算法PSNR/dBSSIMMOS
    文献[22]36.570.9143.40
    文献[23]37.180.9283.73
    文献[24]37.740.9314.01
    HM-RC36.010.9063.35
    本文37.890.9344.05
    下载: 导出CSV

    表  4  目标码率为256 Kbit/s场景下实验对比

    Table  4.   Experimental comparison under the target bit rate of 256 Kbit/s

    算法PSNR/dBSSIMMOS
    文献[22]38.720.9213.84
    文献[23]39.180.9364.06
    文献[24]39.630.9404.12
    HM-RC38.270.9183.68
    本文39.710.9454.26
    下载: 导出CSV

    表  5  目标码率为512 Kbit/s场景下实验对比

    Table  5.   Experimental comparison under the target bit rate of 512 Kbit/s

    算法PSNR/dBSSIMMOS
    文献[22]40.540.9304.03
    文献[23]41.130.9484.25
    文献[24]41.580.9524.39
    HM-RC40.090.9263.96
    本文41.760.9574.41
    下载: 导出CSV

    表  6  本文提出的各项因子对HGLA算法的影响

    Table  6.   The influence of various factors proposed in this paper on the HGLA algorithm

    实验配置PSNR/dBSSIMMOS
    HGLA41.760.9574.41
    无区域划分模型40.050.9443.92
    仅非合作博弈40.490.9484.01
    无空间权重41.310.9494.07
    无QP平滑处理41.540.9514.10
    下载: 导出CSV
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出版历程
  • 收稿日期:  2025-06-09
  • 录用日期:  2025-08-15
  • 网络出版日期:  2025-09-03
  • 整期出版日期:  2026-09-01

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