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快速计算虚拟物体之间精确接触位置的算法

陈学文 刘静华 丑武胜 王田苗

陈学文, 刘静华, 丑武胜, 等 . 快速计算虚拟物体之间精确接触位置的算法[J]. 北京航空航天大学学报, 2005, 31(07): 799-804.
引用本文: 陈学文, 刘静华, 丑武胜, 等 . 快速计算虚拟物体之间精确接触位置的算法[J]. 北京航空航天大学学报, 2005, 31(07): 799-804.
Chen Xuewen, Liu Jinghua, Chou Wusheng, et al. Algorithm of fast calculate exact contacted position among virtual objects[J]. Journal of Beijing University of Aeronautics and Astronautics, 2005, 31(07): 799-804. (in Chinese)
Citation: Chen Xuewen, Liu Jinghua, Chou Wusheng, et al. Algorithm of fast calculate exact contacted position among virtual objects[J]. Journal of Beijing University of Aeronautics and Astronautics, 2005, 31(07): 799-804. (in Chinese)

快速计算虚拟物体之间精确接触位置的算法

基金项目: 国家自然科学基金资助项目(60205005)
详细信息
    作者简介:

    陈学文(1978-),男,湖北十堰人,硕士生, cxw@buaa.edu.cn.

  • 中图分类号: TP 391.41

Algorithm of fast calculate exact contacted position among virtual objects

  • 摘要: 在触觉、力觉交互的虚拟现实系统中,快速计算虚拟物体之间精确接触位置是触觉、力觉交互碰撞检测系统的前提.在这样的系统中虚拟物体大多是多面体模型且是三角形模型,采用层次包围盒法判断物体是否相交,如果相交,采用本文提出的二级检测算法快速计算出物体的接触位置.该算法首先判断那些相交三角形是异面还是同面,如果是异面,求出一个三角形T2与另外一个三角形T1所在平面的交线,然后再判断该交线与T1之间的位置关系,进而求出有效的相交线段;如果是同面,需要判断两个三角形之间相互位置关系,然后有针对性地求出相关线段之间的交点,从而求出三角形的相交区域.最后用实例验证了该算法的有效性和鲁棒性.

     

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出版历程
  • 收稿日期:  2004-10-30
  • 网络出版日期:  2005-07-31

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