Realization of an Air Combat Simulation System Based on DIS
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摘要: 针对现代高技术条件下航空武器系统作战效能评估在任务与功能上的客观需求,基于分布交互仿真的设计思想,进行了空战仿真系统的实现方案研究.提出了方案的体系结构和功能划分,介绍了其中所涉及的若干关键技术,并分析了在一个虚拟作战环境下利用该系统开展的有关空战仿真的相关实验研究.仿真结果表明,较之传统的飞机作战效能评估方法,新系统在拓展仿真的内容与规模,增强仿真的逼真感和可信度等方面都显示出其独特的优势和良好的应用前景.Abstract: To meet the need of evaluating fight efficiency of modern aviation weapon systems, a scheme of air combat simulation system based on distributed interactive simulation (DIS) was presented. With describing the architecture, the function divisions and the critical technology points of the scheme, an experimental example of air combat simulation using this system in a virtual simulation environment was introduced. The simulation results showed that the new scheme can develop much better simulation content, scale, reality and reliability than traditional methods and so displayed broad application foreground.
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